The 3rd edition is available. Read it here!

Chapter 21
Project: Skill-Sharing Website

A skill-sharing meeting is an event where people with a shared interest come together and give small, informal presentations about things they know. At a gardening skill-sharing meeting, someone might explain how to cultivate celery. Or in a programming-oriented skill-sharing group, you could drop by and tell everybody about Node.js.

Such meetups, also often called users’ groups when they are about computers, are a great way to broaden your horizon, learn about new developments, or simply meet people with similar interests. Many large cities have a JavaScript meetup. They are typically free to attend, and I’ve found the ones I’ve visited to be friendly and welcoming.

In this final project chapter, our goal is to set up a website for managing talks given at a skill-sharing meeting. Imagine a small group of people meeting up regularly in a member’s office to talk about unicycling. The problem is that when the previous organizer of the meetings moved to another town, nobody stepped forward to take over this task. We want a system that will let the participants propose and discuss talks among themselves, without a central organizer.

The unicycling meetup

Just like in the previous chapter, the code in this chapter is written for Node.js, and running it directly in the HTML page that you are looking at is unlikely to work. The full code for the project can be downloaded from eloquentjavascript.net/2nd_edition/code/skillsharing.zip.

Design

There is a server part to this project, written for Node.js, and a client part, written for the browser. The server stores the system’s data and provides it to the client. It also serves the HTML and JavaScript files that implement the client-side system.

The server keeps a list of talks proposed for the next meeting, and the client shows this list. Each talk has a presenter name, a title, a summary, and a list of comments associated with it. The client allows users to propose new talks (adding them to the list), delete talks, and comment on existing talks. Whenever the user makes such a change, the client makes an HTTP request to tell the server about it.

Screenshot of the skill-sharing website

The application will be set up to show a live view of the current proposed talks and their comments. Whenever someone, somewhere, submits a new talk or adds a comment, all people who have the page open in their browsers should immediately see the change. This poses a bit of a challenge since there is no way for a web server to open up a connection to a client, nor is there a good way to know which clients currently are looking at a given website.

A common solution to this problem is called long polling, which happens to be one of the motivations for Node’s design.

Long polling

To be able to immediately notify a client that something changed, we need a connection to that client. Since web browsers do not traditionally accept connections and clients are usually behind devices that would block such connections anyway, having the server initiate this connection is not practical.

We can arrange for the client to open the connection and keep it around so that the server can use it to send information when it needs to do so.

But an HTTP request allows only a simple flow of information, where the client sends a request, the server comes back with a single response, and that is it. There is a technology called web sockets, supported by modern browsers, which makes it possible to open connections for arbitrary data exchange. But using them properly is somewhat tricky.

In this chapter, we will use a relatively simple technique, long polling, where clients continuously ask the server for new information using regular HTTP requests, and the server simply stalls its answer when it has nothing new to report.

As long as the client makes sure it constantly has a polling request open, it will receive information from the server immediately. For example, if Alice has our skill-sharing application open in her browser, that browser will have made a request for updates and be waiting for a response to that request. When Bob submits a talk on Extreme Downhill Unicycling, the server will notice that Alice is waiting for updates and send information about the new talk as a response to her pending request. Alice’s browser will receive the data and update the screen to show the talk.

To prevent connections from timing out (being aborted because of a lack of activity), long-polling techniques usually set a maximum time for each request, after which the server will respond anyway, even though it has nothing to report, and the client will start a new request. Periodically restarting the request also makes the technique more robust, allowing clients to recover from temporary connection failures or server problems.

A busy server that is using long polling may have thousands of waiting requests, and thus TCP connections, open. Node, which makes it easy to manage many connections without creating a separate thread of control for each one, is a good fit for such a system.

HTTP interface

Before we start fleshing out either the server or the client, let’s think about the point where they touch: the HTTP interface over which they communicate.

We will base our interface on JSON, and like in the file server from Chapter 20, we’ll try to make good use of HTTP methods. The interface is centered around the /talks path. Paths that do not start with /talks will be used for serving static files—the HTML and JavaScript code that implements the client-side system.

A GET request to /talks returns a JSON document like this:

{"serverTime": 1405438911833,
 "talks": [{"title": "Unituning",
            "presenter": "Carlos",
            "summary": "Modifying your cycle for extra style",
            "comment": []}]}

The serverTime field will be used to make reliable long polling possible. I will return to it later.

Creating a new talk is done by making a PUT request to a URL like /talks/Unituning, where the part after the second slash is the title of the talk. The PUT request’s body should contain a JSON object that has presenter and summary properties.

Since talk titles may contain spaces and other characters that may not appear normally in a URL, title strings must be encoded with the encodeURIComponent function when building up such a URL.

console.log("/talks/" + encodeURIComponent("How to Idle"));
// → /talks/How%20to%20Idle

A request to create a talk about idling might look something like this:

PUT /talks/How%20to%20Idle HTTP/1.1
Content-Type: application/json
Content-Length: 92

{"presenter": "Dana",
 "summary": "Standing still on a unicycle"}

Such URLs also support GET requests to retrieve the JSON representation of a talk and DELETE requests to delete a talk.

Adding a comment to a talk is done with a POST request to a URL like /talks/Unituning/comments, with a JSON object that has author and message properties as the body of the request.

POST /talks/Unituning/comments HTTP/1.1
Content-Type: application/json
Content-Length: 72

{"author": "Alice",
 "message": "Will you talk about raising a cycle?"}

To support long polling, GET requests to /talks may include a query parameter called changesSince, which is used to indicate that the client is interested in updates that happened since a given point in time. When there are such changes, they are immediately returned. When there aren’t, the response is delayed until something happens or until a given time period (we will use 90 seconds) has elapsed.

The time must be indicated as the number of milliseconds elapsed since the start of 1970, the same type of number that is returned by Date.now(). To ensure that it receives all updates and doesn’t receive the same update more than once, the client must pass the time at which it last received information from the server. The server’s clock might not be exactly in sync with the client’s clock, and even if it were, it would be impossible for the client to know the precise time at which the server sent a response because transferring data over the network takes time.

This is the reason for the existence of the serverTime property in responses sent to GET requests to /talks. That property tells the client the precise time, from the server’s perspective, at which the data it receives was created. The client can then simply store this time and pass it along in its next polling request to make sure that it receives exactly the updates that it has not seen before.

GET /talks?changesSince=1405438911833 HTTP/1.1

(time passes)

HTTP/1.1 200 OK
Content-Type: application/json
Content-Length: 95

{"serverTime": 1405438913401,
 "talks": [{"title": "Unituning",
            "deleted": true}]}

When a talk has been changed, has been newly created, or has a comment added, the full representation of the talk is included in the response to the client’s next polling request. When a talk is deleted, only its title and the property deleted are included. The client can then add talks with titles it has not seen before to its display, update talks that it was already showing, and remove those that were deleted.

The protocol described in this chapter does not do any access control. Everybody can comment, modify talks, and even delete them. Since the Internet is filled with hooligans, putting such a system online without further protection is likely to end in disaster.

A simple solution would be to put the system behind a reverse proxy, which is an HTTP server that accepts connections from outside the system and forwards them to HTTP servers that are running locally. Such a proxy can be configured to require a username and password, and you could make sure only the participants in the skill-sharing group have this password.

The server

Let’s start by writing the server-side part of the program. The code in this section runs on Node.js.

Routing

Our server will use http.createServer to start an HTTP server. In the function that handles a new request, we must distinguish between the various kinds of requests (as determined by the method and the path) that we support. This can be done with a long chain of if statements, but there is a nicer way.

A router is a component that helps dispatch a request to the function that can handle it. You can tell the router, for example, that PUT requests with a path that matches the regular expression /^\/talks\/([^\/]+)$/ (which matches /talks/ followed by a talk title) can be handled by a given function. In addition, it can help extract the meaningful parts of the path, in this case the talk title, wrapped in parentheses in the regular expression and pass those to the handler function.

There are a number of good router packages on NPM, but here we will write one ourselves to illustrate the principle.

This is router.js, which we will later require from our server module:

var Router = module.exports = function() {
  this.routes = [];
};

Router.prototype.add = function(method, url, handler) {
  this.routes.push({method: method,
                    url: url,
                    handler: handler});
};

Router.prototype.resolve = function(request, response) {
  var path = require("url").parse(request.url).pathname;

  return this.routes.some(function(route) {
    var match = route.url.exec(path);
    if (!match || route.method != request.method)
      return false;

    var urlParts = match.slice(1).map(decodeURIComponent);
    route.handler.apply(null, [request, response]
                                .concat(urlParts));
    return true;
  });
};

The module exports the Router constructor. A router object allows new handlers to be registered with the add method and can resolve requests with its resolve method.

The latter will return a Boolean that indicates whether a handler was found. The some method on the array of routes will try the routes one at a time (in the order in which they were defined) and stop, returning true, when a matching one is found.

The handler functions are called with the request and response objects. When the regular expression that matches the URL contains any groups, the strings they match are passed to the handler as extra arguments. These strings have to be URL-decoded since the raw URL contains %20-style codes.

Serving files

When a request matches none of the request types defined in our router, the server must interpret it as a request for a file in the public directory. It would be possible to use the file server defined in Chapter 20 to serve such files, but we neither need nor want to support PUT and DELETE requests on files, and we would like to have advanced features such as support for caching. So let’s use a solid, well-tested static file server from NPM instead.

I opted for ecstatic. This isn’t the only such server on NPM, but it works well and fits our purposes. The ecstatic module exports a function that can be called with a configuration object to produce a request handler function. We use the root option to tell the server where it should look for files. The handler function accepts request and response parameters and can be passed directly to createServer to create a server that serves only files. We want to first check for requests that we handle specially, though, so we wrap it in another function.

var http = require("http");
var Router = require("./router");
var ecstatic = require("ecstatic");

var fileServer = ecstatic({root: "./public"});
var router = new Router();

http.createServer(function(request, response) {
  if (!router.resolve(request, response))
    fileServer(request, response);
}).listen(8000);

The respond and respondJSON helper functions are used throughout the server code to send off responses with a single function call.

function respond(response, status, data, type) {
  response.writeHead(status, {
    "Content-Type": type || "text/plain"
  });
  response.end(data);
}

function respondJSON(response, status, data) {
  respond(response, status, JSON.stringify(data),
          "application/json");
}

Talks as resources

The server keeps the talks that have been proposed in an object called talks, whose property names are the talk titles. These will be exposed as HTTP resources under /talks/[title], so we need to add handlers to our router that implement the various methods that clients can use to work with them.

The handler for requests that GET a single talk must look up the talk and respond either with the talk’s JSON data or with a 404 error response.

var talks = Object.create(null);

router.add("GET", /^\/talks\/([^\/]+)$/,
           function(request, response, title) {
  if (title in talks)
    respondJSON(response, 200, talks[title]);
  else
    respond(response, 404, "No talk '" + title + "' found");
});

Deleting a talk is done by removing it from the talks object.

router.add("DELETE", /^\/talks\/([^\/]+)$/,
           function(request, response, title) {
  if (title in talks) {
    delete talks[title];
    registerChange(title);
  }
  respond(response, 204, null);
});

The registerChange function, which we will define later, notifies waiting long-polling requests about the change.

To retrieve the content of JSON-encoded request bodies, we define a function called readStreamAsJSON, which reads all content from a stream, parses it as JSON, and then calls a callback function.

function readStreamAsJSON(stream, callback) {
  var data = "";
  stream.on("data", function(chunk) {
    data += chunk;
  });
  stream.on("end", function() {
    var result, error;
    try { result = JSON.parse(data); }
    catch (e) { error = e; }
    callback(error, result);
  });
  stream.on("error", function(error) {
    callback(error);
  });
}

One handler that needs to read JSON responses is the PUT handler, which is used to create new talks. It has to check whether the data it was given has presenter and summary properties, which are strings. Any data coming from outside the system might be nonsense, and we don’t want to corrupt our internal data model, or even crash, when bad requests come in.

If the data looks valid, the handler stores an object that represents the new talk in the talks object, possibly overwriting an existing talk with this title, and again calls registerChange.

router.add("PUT", /^\/talks\/([^\/]+)$/,
           function(request, response, title) {
  readStreamAsJSON(request, function(error, talk) {
    if (error) {
      respond(response, 400, error.toString());
    } else if (!talk ||
               typeof talk.presenter != "string" ||
               typeof talk.summary != "string") {
      respond(response, 400, "Bad talk data");
    } else {
      talks[title] = {title: title,
                      presenter: talk.presenter,
                      summary: talk.summary,
                      comments: []};
      registerChange(title);
      respond(response, 204, null);
    }
  });
});

Adding a comment to a talk works similarly. We use readStreamAsJSON to get the content of the request, validate the resulting data, and store it as a comment when it looks valid.

router.add("POST", /^\/talks\/([^\/]+)\/comments$/,
           function(request, response, title) {
  readStreamAsJSON(request, function(error, comment) {
    if (error) {
      respond(response, 400, error.toString());
    } else if (!comment ||
               typeof comment.author != "string" ||
               typeof comment.message != "string") {
      respond(response, 400, "Bad comment data");
    } else if (title in talks) {
      talks[title].comments.push(comment);
      registerChange(title);
      respond(response, 204, null);
    } else {
      respond(response, 404, "No talk '" + title + "' found");
    }
  });
});

Trying to add a comment to a nonexistent talk should return a 404 error, of course.

Long-polling support

The most interesting aspect of the server is the part that handles long polling. When a GET request comes in for /talks, it can be either a simple request for all talks or a request for updates, with a changesSince parameter.

There will be various situations in which we have to send a list of talks to the client, so we first define a small helper function that attaches the serverTime field to such responses.

function sendTalks(talks, response) {
  respondJSON(response, 200, {
    serverTime: Date.now(),
    talks: talks
  });
}

The handler itself needs to look at the query parameters in the request’s URL to see whether a changesSince parameter is given. If you give the "url" module’s parse function a second argument of true, it will also parse the query part of a URL. The object it returns will have a query property, which holds another object that maps parameter names to values.

router.add("GET", /^\/talks$/, function(request, response) {
  var query = require("url").parse(request.url, true).query;
  if (query.changesSince == null) {
    var list = [];
    for (var title in talks)
      list.push(talks[title]);
    sendTalks(list, response);
  } else {
    var since = Number(query.changesSince);
    if (isNaN(since)) {
      respond(response, 400, "Invalid parameter");
    } else {
      var changed = getChangedTalks(since);
      if (changed.length > 0)
         sendTalks(changed, response);
      else
        waitForChanges(since, response);
    }
  }
});

When the changesSince parameter is missing, the handler simply builds up a list of all talks and returns that.

Otherwise, the changesSince parameter first has to be checked to make sure that it is a valid number. The getChangedTalks function, to be defined shortly, returns an array of changed talks since a given point in time. If it returns an empty array, the server does not yet have anything to send back to the client, so it stores the response object (using waitForChanges) to be responded to at a later time.

var waiting = [];

function waitForChanges(since, response) {
  var waiter = {since: since, response: response};
  waiting.push(waiter);
  setTimeout(function() {
    var found = waiting.indexOf(waiter);
    if (found > -1) {
      waiting.splice(found, 1);
      sendTalks([], response);
    }
  }, 90 * 1000);
}

The splice method is used to cut a piece out of an array. You give it an index and a number of elements, and it mutates the array, removing that many elements after the given index. In this case, we remove a single element, the object that tracks the waiting response, whose index we found by calling indexOf. If you pass additional arguments to splice, their values will be inserted into the array at the given position, replacing the removed elements.

When a response object is stored in the waiting array, a timeout is immediately set. After 90 seconds, this timeout sees whether the request is still waiting and, if it is, sends an empty response and removes it from the waiting array.

To be able to find exactly those talks that have been changed since a given point in time, we need to keep track of the history of changes. Registering a change with registerChange will remember that change, along with the current time, in an array called changes. When a change occurs, that means there is new data, so all waiting requests can be responded to immediately.

var changes = [];

function registerChange(title) {
  changes.push({title: title, time: Date.now()});
  waiting.forEach(function(waiter) {
    sendTalks(getChangedTalks(waiter.since), waiter.response);
  });
  waiting = [];
}

Finally, getChangedTalks uses the changes array to build up an array of changed talks, including objects with a deleted property for talks that no longer exist. When building that array, getChangedTalks has to ensure that it doesn’t include the same talk twice since there might have been multiple changes to a talk since the given time.

function getChangedTalks(since) {
  var found = [];
  function alreadySeen(title) {
    return found.some(function(f) {return f.title == title;});
  }
  for (var i = changes.length - 1; i >= 0; i--) {
    var change = changes[i];
    if (change.time <= since)
      break;
    else if (alreadySeen(change.title))
      continue;
    else if (change.title in talks)
      found.push(talks[change.title]);
    else
      found.push({title: change.title, deleted: true});
  }
  return found;
}

That concludes the server code. Running the program defined so far will get you a server running on port 8000, which serves files from the public subdirectory alongside a talk-managing interface under the /talks URL.

The client

The client-side part of the talk-managing website consists of three files: an HTML page, a style sheet, and a JavaScript file.

HTML

It is a widely used convention for web servers to try to serve a file named index.html when a request is made directly to a path that corresponds to a directory. The file server module we use, ecstatic, supports this convention. When a request is made to the path /, the server looks for the file ./public/index.html (./public being the root we gave it) and returns that file if found.

Thus, if we want a page to show up when a browser is pointed at our server, we should put it in public/index.html. This is how our index file starts:

<!doctype html>

<title>Skill Sharing</title>
<link rel="stylesheet" href="skillsharing.css">

<h1>Skill sharing</h1>

<p>Your name: <input type="text" id="name"></p>

<div id="talks"></div>

It defines the document title and includes a style sheet, which defines a few styles to, among other things, add a border around talks. Then it adds a heading and a name field. The user is expected to put their name in the latter so that it can be attached to talks and comments they submit.

The <div> element with the ID "talks" will contain the current list of talks. The script fills the list in when it receives talks from the server.

Next comes the form that is used to create a new talk.

<form id="newtalk">
  <h3>Submit a talk</h3>
  Title: <input type="text" style="width: 40em" name="title">
  <br>
  Summary: <input type="text" style="width: 40em" name="summary">
  <button type="submit">Send</button>
</form>

The script will add a "submit" event handler to this form, from which it can make the HTTP request that tells the server about the talk.

Next comes a rather mysterious block, which has its display style set to none, preventing it from actually showing up on the page. Can you guess what it is for?

<div id="template" style="display: none">
  <div class="talk">
    <h2>{{title}}</h2>
    <div>by <span class="name">{{presenter}}</span></div>
    <p>{{summary}}</p>
    <div class="comments"></div>
    <form>
      <input type="text" name="comment">
      <button type="submit">Add comment</button>
      <button type="button" class="del">Delete talk</button>
    </form>
  </div>
  <div class="comment">
    <span class="name">{{author}}</span>: {{message}}
  </div>
</div>

Creating complicated DOM structures with JavaScript code produces ugly code. You can make the code slightly better by introducing helper functions like the elt function from Chapter 13, but the result will still look worse than HTML, which can be thought of as a domain-specific language for expressing DOM structures.

To create DOM structures for the talks, our program will define a simple templating system, which uses hidden DOM structures included in the document to instantiate new DOM structures, replacing the placeholders between double braces with the values of a specific talk.

Finally, the HTML document includes the script file that contains the client-side code.

<script src="skillsharing_client.js"></script>

Starting up

The first thing the client has to do when the page is loaded is ask the server for the current set of talks. Since we are going to make a lot of HTTP requests, we will again define a small wrapper around XMLHttpRequest, which accepts an object to configure the request as well as a callback to call when the request finishes.

function request(options, callback) {
  var req = new XMLHttpRequest();
  req.open(options.method || "GET", options.pathname, true);
  req.addEventListener("load", function() {
    if (req.status < 400)
      callback(null, req.responseText);
    else
      callback(new Error("Request failed: " + req.statusText));
  });
  req.addEventListener("error", function() {
    callback(new Error("Network error"));
  });
  req.send(options.body || null);
}

The initial request displays the talks it receives on the screen and starts the long-polling process by calling waitForChanges.

var lastServerTime = 0;

request({pathname: "talks"}, function(error, response) {
  if (error) {
    reportError(error);
  } else {
    response = JSON.parse(response);
    displayTalks(response.talks);
    lastServerTime = response.serverTime;
    waitForChanges();
  }
});

The lastServerTime variable is used to track the time of the last update that was received from the server. After the initial request, the client’s view of the talks corresponds to the view that the server had when it responded to that request. Thus, the serverTime property included in the response provides an appropriate initial value for lastServerTime.

When the request fails, we don’t want to have our page just sit there, doing nothing without explanation. So we define a simple function called reportError, which at least shows the user a dialog that tells them something went wrong.

function reportError(error) {
  if (error)
    alert(error.toString());
}

The function checks whether there is an actual error, and it alerts only when there is one. That way, we can also directly pass this function to request for requests where we can ignore the response. This makes sure that if the request fails, the error is reported to the user.

Displaying talks

To be able to update the view of the talks when changes come in, the client must keep track of the talks that it is currently showing. That way, when a new version of a talk that is already on the screen comes in, the talk can be replaced (in place) with its updated form. Similarly, when information comes in that a talk is being deleted, the right DOM element can be removed from the document.

The function displayTalks is used both to build up the initial display and to update it when something changes. It will use the shownTalks object, which associates talk titles with DOM nodes, to remember the talks it currently has on the screen.

var talkDiv = document.querySelector("#talks");
var shownTalks = Object.create(null);

function displayTalks(talks) {
  talks.forEach(function(talk) {
    var shown = shownTalks[talk.title];
    if (talk.deleted) {
      if (shown) {
        talkDiv.removeChild(shown);
        delete shownTalks[talk.title];
      }
    } else {
      var node = drawTalk(talk);
      if (shown)
        talkDiv.replaceChild(node, shown);
      else
        talkDiv.appendChild(node);
      shownTalks[talk.title] = node;
    }
  });
}

Building up the DOM structure for talks is done using the templates that were included in the HTML document. First, we must define instantiateTemplate, which looks up and fills in a template.

The name parameter is the template’s name. To look up the template element, we search for an element whose class name matches the template name, which is a child of the element with ID "template". Using the querySelector method makes this easy. There were templates named "talk" and "comment" in the HTML page.

function instantiateTemplate(name, values) {
  function instantiateText(text) {
    return text.replace(/\{\{(\w+)\}\}/g, function(_, name) {
      return values[name];
    });
  }
  function instantiate(node) {
    if (node.nodeType == document.ELEMENT_NODE) {
      var copy = node.cloneNode();
      for (var i = 0; i < node.childNodes.length; i++)
        copy.appendChild(instantiate(node.childNodes[i]));
      return copy;
    } else if (node.nodeType == document.TEXT_NODE) {
      return document.createTextNode(
               instantiateText(node.nodeValue));
    } else {
      return node;
    }
  }

  var template = document.querySelector("#template ." + name);
  return instantiate(template);
}

The cloneNode method, which all DOM nodes have, creates a copy of a node. It won’t copy the node’s child nodes unless true is given as a first argument. The instantiate function recursively builds up a copy of the template, filling in the template as it goes.

The second argument to instantiateTemplate should be an object, whose properties hold the strings that are to be filled into the template. A placeholder like {{title}} will be replaced with the value of valuestitle property.

This is a crude approach to templating, but it is enough to implement drawTalk.

function drawTalk(talk) {
  var node = instantiateTemplate("talk", talk);
  var comments = node.querySelector(".comments");
  talk.comments.forEach(function(comment) {
    comments.appendChild(
      instantiateTemplate("comment", comment));
  });

  node.querySelector("button.del").addEventListener(
    "click", deleteTalk.bind(null, talk.title));

  var form = node.querySelector("form");
  form.addEventListener("submit", function(event) {
    event.preventDefault();
    addComment(talk.title, form.elements.comment.value);
    form.reset();
  });
  return node;
}

After instantiating the "talk" template, there are various things that need to be patched up. First, the comments have to be filled in by repeatedly instantiating the "comment" template and appending the results to the node with class "comments". Next, event handlers have to be attached to the button that deletes the task and the form that adds a new comment.

Updating the server

The event handlers registered by drawTalk call the function deleteTalk and addComment to perform the actual actions required to delete a talk or add a comment. These will need to build up URLs that refer to talks with a given title, for which we define the talkURL helper function.

function talkURL(title) {
  return "talks/" + encodeURIComponent(title);
}

The deleteTalk function fires off a DELETE request and reports the error when that fails.

function deleteTalk(title) {
  request({pathname: talkURL(title), method: "DELETE"},
          reportError);
}

Adding a comment requires building up a JSON representation of the comment and submitting that as part of a POST request.

function addComment(title, comment) {
  var comment = {author: nameField.value, message: comment};
  request({pathname: talkURL(title) + "/comments",
           body: JSON.stringify(comment),
           method: "POST"},
          reportError);
}

The nameField variable used to set the comment’s author property is a reference to the <input> field at the top of the page that allows the user to specify their name. We also wire up that field to localStorage so that it does not have to be filled in again every time the page is reloaded.

var nameField = document.querySelector("#name");

nameField.value = localStorage.getItem("name") || "";

nameField.addEventListener("change", function() {
  localStorage.setItem("name", nameField.value);
});

The form at the bottom of the page, for proposing a new talk, gets a "submit" event handler. This handler prevents the event’s default effect (which would cause a page reload), clears the form, and fires off a PUT request to create the talk.

var talkForm = document.querySelector("#newtalk");

talkForm.addEventListener("submit", function(event) {
  event.preventDefault();
  request({pathname: talkURL(talkForm.elements.title.value),
           method: "PUT",
           body: JSON.stringify({
             presenter: nameField.value,
             summary: talkForm.elements.summary.value
           })}, reportError);
  talkForm.reset();
});

Noticing changes

I should point out that the various functions that change the state of the application by creating or deleting talks or adding a comment do absolutely nothing to ensure that the changes they make are visible on the screen. They simply tell the server and rely on the long-polling mechanism to trigger the appropriate updates to the page.

Given the mechanism that we implemented in our server and the way we defined displayTalks to handle updates of talks that are already on the page, the actual long polling is surprisingly simple.

function waitForChanges() {
  request({pathname: "talks?changesSince=" + lastServerTime},
          function(error, response) {
    if (error) {
      setTimeout(waitForChanges, 2500);
      console.error(error.stack);
    } else {
      response = JSON.parse(response);
      displayTalks(response.talks);
      lastServerTime = response.serverTime;
      waitForChanges();
    }
  });
}

This function is called once when the program starts up and then keeps calling itself to ensure that a polling request is always active. When the request fails, we don’t call reportError since popping up a dialog every time we fail to reach the server would get annoying when the server is down. Instead, the error is written to the console (to ease debugging), and another attempt is made 2.5 seconds later.

When the request succeeds, the new data is put onto the screen, and lastServerTime is updated to reflect the fact that we received data corresponding to this new point in time. The request is immediately restarted to wait for the next update.

If you run the server and open two browser windows for localhost:8000/ next to each other, you can see that the actions you perform in one window are immediately visible in the other.

Exercises

The following exercises will involve modifying the system defined in this chapter. To work on them, make sure you download the code first (eloquentjavascript.net/2nd_edition/code/skillsharing.zip) and have Node installed (nodejs.org).

Disk persistence

The skill-sharing server keeps its data purely in memory. This means that when it crashes or is restarted for any reason, all talks and comments are lost.

Extend the server so that it stores the talk data to disk and automatically reloads the data when it is restarted. Do not worry about efficiency—do the simplest thing that works.

The simplest solution I can come up with is to encode the whole talks object as JSON and dump it to a file with fs.writeFile. There is already a function (registerChange) that is called every time the server’s data changes. It can be extended to write the new data to disk.

Pick a filename, for example ./talks.json. When the server starts, it can try to read that file with fs.readFile, and if that succeeds, the server can use the file’s contents as its starting data.

Beware, though. The talks object started as a prototype-less object so that the in operator could be sanely used. JSON.parse will return regular objects with Object.prototype as their prototype. If you use JSON as your file format, you’ll have to copy the properties of the object returned by JSON.parse into a new, prototype-less object.

Comment field resets

The wholesale redrawing of talks works pretty well because you usually can’t tell the difference between a DOM node and its identical replacement. But there are exceptions. If you start typing something in the comment field for a talk in one browser window and then, in another, add a comment to that talk, the field in the first window will be redrawn, removing both its content and its focus.

In a heated discussion, where multiple people are adding comments to a single talk, this would be very annoying. Can you come up with a way to avoid it?

The ad hoc approach is to simply store the state of a talk’s comment field (its content and whether it is focused) before redrawing the talk and then reset the field to its old state afterward.

Another solution would be to not simply replace the old DOM structure with the new one but recursively compare them, node by node, and update only the parts that actually changed. This is a lot harder to implement, but it’s more general and continues working even if we add another text field.

Better templates

Most templating systems do more than just fill in some strings. At the very least, they also allow conditional inclusion of parts of the template, analogous to if statements, and repetition of parts of a template, similar to a loop.

If we were able to repeat a piece of template for each element in an array, we would not need the second template ("comment"). Rather, we could specify the "talk" template to loop over the array held in a talk’s comments property and render the nodes that make up a comment for every element in the array.

It could look like this:

<div class="comments">
  <div class="comment" template-repeat="comments">
    <span class="name">{{author}}</span>: {{message}}
  </div>
</div>

The idea is that whenever a node with a template-repeat attribute is found during template instantiation, the instantiating code loops over the array held in the property named by that attribute. For each element in the array, it adds an instance of the node. The template’s context (the values variable in instantiateTemplate) would, during this loop, point at the current element of the array so that {{author}} would be looked up in the comment object rather than in the original context (the talk).

Rewrite instantiateTemplate to implement this and then change the templates to use this feature and remove the explicit rendering of comments from the drawTalk function.

How would you add conditional instantiation of nodes, making it possible to omit parts of the template when a given value is true or false?

You could change instantiateTemplate so that its inner function takes not just a node but also a current context as an argument. You can then, when looping over a node’s child nodes, check whether the child has a template-repeat attribute. If it does, don’t instantiate it once but instead loop over the array indicated by the attribute’s value and instantiate it once for every element in the array, passing the current array element as context.

Conditionals can be implemented in a similar way, with attributes called, for example, template-when and template-unless, which cause a node to be instantiated only when a given property is true (or false).

The unscriptables

When someone visits our website with a browser that has JavaScript disabled or is simply not capable of displaying JavaScript, they will get a completely broken, inoperable page. This is not nice.

Some types of web applications really can’t be done without JavaScript. For others, you just don’t have the budget or patience to bother about clients that can’t run scripts. But for pages with a wide audience, it is polite to support scriptless users.

Try to think of a way the skill-sharing website could be set up to preserve basic functionality when run without JavaScript. The automatic updates will have to go, and people will have to refresh their page the old-fashioned way. But being able to see existing talks, create new ones, and submit comments would be nice.

Don’t feel obliged to actually implement this. Outlining a solution is enough. Does the revised approach strike you as more or less elegant than what we did initially?

Two central aspects of the approach taken in this chapter—a clean HTTP interface and client-side template rendering—don’t work without JavaScript. Normal HTML forms can send GET and POST requests but not PUT or DELETE requests and can send their data only to a fixed URL.

Thus, the server would have to be revised to accept comments, new talks, and deleted talks through POST requests, whose bodies aren’t JSON but rather use the URL-encoded format that HTML forms use (see Chapter 17). These requests would have to return the full new page so that users see the new state of the site after they make a change. This would not be too hard to engineer and could be implemented alongside the “clean” HTTP interface.

The code for rendering talks would have to be duplicated on the server. The index.html file, rather than being a static file, would have to be generated dynamically by adding a handler for it to the router. That way, it already includes the current talks and comments when it gets served.